Races of the Old World


A spirit is an supernatural,  incorporeal creature that has no physical body. Instead they are composed of etheric matter and energy, which does not interact with everyday matter in most cases, only other ethereal manifestations. As such, they can be touched/harmed only by other incorporeal creatures made of etheric matter,  magic weapons or spells, mana plasma, or supernatural/preternatural abilities.

The majority of spirits are also capable of constructing illusory forms by which they can manifest themselves to interact with the everyday physical world.

Jinn(Sub-type): Jinn are spirit creatures different in that instead of representing or embodying a concept, not incarnations of a few archetypal deities or manifestations of a god. Nor are they merely symbols. They are considered to be, like humans, distinct individuals with their own personalities and paths in life. Also their spirit forms can be influenced by strong electric and magnetic fields due to their etheric energy interacting with electromagnetism in a similar fashion to plasma.

  1. Djinn– Jinn that stayed on the planet where Arcane Realm takes place

  2. Ghuls-Left the planet long ago and built alien structures that oppose the world of Kaf

Elementals(Subtype)-Nature spirits in tune with various elements that make up the world. Often they will manifest as the element that are in tune with either in humanoid, animalistic or more simple forms.

  1. Ignan– elemental spirits inhabiting a body made of flames. Ignan’s who wish to interact with the physical world without destroying anything, can manifest as a luminous room-temperature plasma.

  2. Terran-an earth elemental consists of whatever types of dirt, stones, precious metals, and gems it manifests from.

  3. Sylphs are the elementals of air who can often assume the form winged lilliputians like pixies but only for short periods of time.

  4. Undines are water nymphs whose physical forms closely resemble humans in appearance and size, except for those inhabiting smaller streams and ponds.  The Undines and their subgroups are friendly, approachable, and are very willing to work with people and to help them.  Etheric in nature, they exist within the water itself and this is why they can’t be seen with the normal physical vision.

Kami(subtype)-Spirits that embody special places, areas, regions, even built structures

  1. Genius Loci  are spirits of the land that inhabit certain geographic areas, and lie in invisible dormancy until they feel the area they guard is threatened, in which case they rise to defend it.  Spirits of the land, in their natural form, are invisible and intangible. When it wishes to be seen it can manifest as a humanoid, animal, or elemental of its own size and composed of one particular element. The illustration of one in the Monster Manual shows it in the form of a bear made out of wood and earth. In most cases, however, the intelligent, magical entity simply develops from the similarly named “spirit of place” over a great deal of time. In other settings, genius loci are formed by powerful magical events, and in others they are the results of ley lines, mana pools, or an equivalent.

  2. Oni-brutish mountain spirits that share some things in common with trolls and ogres. THey often manifest as large humanoids and are sometimes depicted as good or bad, but are usually morally neutral and interested in their own affairs. They prefer huge bludgeoning weapons (iron clubs called kanabō being the most common) and hide loincloths (Usually tiger-striped).

  3. Yuki-onna– appear as beautiful women in snowy, cold, or mountainous regions. Some incarnations sleep with lone travelers to steal valuable body warmth, others will simply make them get lost during their travels to freeze to death, yet others will kill travelers by tricking them into touching them or a baby they hold in their hands. More benevolent Yuki-onna will either lead the victims to safety and then sleep with them (or just lead them to safety), or simply leave them alone.

Henge(Subtype)-Spirits that came from animals who learned some of the secrets to spiritual ascension

  1. Youko– an intelligent creature descended from foxes who discovered the secret to developing magical powers, including shapeshifting (particularly to human form), enchantment, illusions, Faux Flame, and supernatural wisdom. In fox form, they tend to grow additional tails as they get older, up to nine in total.

  2. Bake-danuki- a type of canid spirit with less raw power than vulpines but more skill at shapeshifting and trickery.

  3. Tengu- most commonly associated with crows, known for their great agility, magical power and arrogance

  4. Bakeneko-A seemingly ordinary cat that develops magical nature through long life. It looks like an ordinary house cat, except for the tail, which splits into two at half-length. It’s said a cat will become a bakeneko after turning 100 years old, where upon its tail splits, it starts using human speech, some how gains transformation powers, a greater intelligence, and other odd abilities.

  5. Jorogumo- spider spirits are monstrous in size (as big or bigger than a man) that can take human form to seduce travelers to feed her offspring, and often has the power to allure men with a song.

  6. Inugami/Okami- dog-like beings, often similar to werewolves. The Inugami are often masters of black magic.

  7. Kappa-anthropomorphic turtle with a domed head, parrot-like beak, and a ring of spikes sticking out from its head.

Dryads-Dryad are tree spirits with the forms of beautiful humanoid women made out of smooth, brown-green wood, or herbaceous stems and with grass and leaves for hair. They can step into and out of trees, and can perform localized teleportation by entering one tree and then magically appearing out of another nearby one.

Celestials– Spirits embodying concepts and fundamental forces, and celestial objects. For a large time of Kaf’s history, they were worshiped as deities for their dramatic

Obakemono(subtype)-monstrous spirits embodying negative emotions and created from accumulation of pollution or ruin

Nurikabe: A monster that takes the form of an animate section of wall. It has the power to turn invisible, and likes to use this power to impede travelers.

Ushi Oni: Or Gyuuki, means Bull Fiend, and is a sort of counterpart to our Minotaur. In some stories it’s a demonic looking ox with many tails and claws, in others he’s a sort of giant spider, while in others is a sort of wisp fire.


Are beings with innate preternatural abilities that are also capable of ordered spell-craft and typically connections to nature or similar forces or a particular place. Often they have origins from spirits or magical beasts.

Sylvan:Forest  and nearby grassland fae that often have some animal or plant-like features, may be solitary or form their own communities. They are typically territorial.

  1. High Elf:High elves are distinguished from other elves by their place of living, as they usually dwell in stone cities, instead of woods, like wood-elves. Typically high elves consider themselves the most purely good race of all, and haughtily view all other races beneath them, especially other elven races, and they are usually the most magically developed of all elves.

  2. Wood Elf:Elves that reside in the forests of the world. Members of this sub race live outside of common civilization and possess a connection with Nature and hedonism that is stronger than those of any other sub race of elves.

  3. Centaur:This creature has the sun-bronzed upper body of a seasoned warrior and the lower body of a sleek warhorse.

  4. Huldra appears to be a beautiful human woman, yet two distinctive features mark the huldra as something preternatural: her long, fox-like tail, and the fact that she doesn’t have a solid back—merely a hole that reveals her body to be a hollow, bark-lined shell.

  5. Pixies-are like tiny  elves, only with sneakier, less majestic faces, longer ears, and gossamer insect wings sprouting from their backs. They wear bright clothing, including caps and shoes with curled, pointed toes. However, pixies are normally invisible, even when attacking, and unless they choose to be visible, only others of their race can see them. Although goodly, pixies adore playing tricks and pranks. Some of their favorite pastimes include leading travellers astray, pinching skin black and blue, and stealing invaluable items.

  6. Faun-They are around 6 feet tall and have bestial faces. They have goat-like faces and flowing hair. They prefer body painting over clothing. They prefer to avoid combat.

  7. Leshy- a nature fae that inhabits the body of a specially grown plant. This male woodland faery protects wild animals and forests. He is humanoid in shape, has a manly but leafy appearance.

Lilliputians:small but with startlingly broad magical powers. They often form small communities and enjoy tricking mortals, especially if they are drunkards, bad tempered, lazy or proud.

  1. Sprites– Shy and reclusive, sprites dwell in meadows and wooded glens, where they have appointed themselves the monitors of their lands. Unlike their pixie cousins, sprites are not especially mischievous by nature, and prefer to be left alone.

  2. Leprechaun-The leprechaun is a mischievous short humanoid faerie creature.

  3. Brownie-a mischievous little creature from twelve to eighteen inches high, usually dressed in green or russet brown.  Most of them appear as very aged, often with long white beards, and their figures are inclined to rotundity.

  4. Kobold– may manifest as animals, fire, human beings, and objects, residing in homes or in the mines.

  5. Hobgoblin– seem to be small, hairy little men who—like their close relative, brownies—are often found within humanoid dwellings, doing odd jobs around the house while the family is lost in sleep.

  6. Pech were a type of gnome-like creatures in of short height but extremely strong. They brewed heather ale and battled against the Scots

  7. Gremlin: creature depicted commonly as mischievous and mechanically oriented, with a specific interest in aircraft.

Zashiki-warashi:The appearance of this being is that of a 5 or 6 year child with bobbed hair and a red face. Zashiki warashi can be found in well-maintained and preferably large old houses. It is said that once a zashiki warashi inhabits a house, it brings the residence great fortune; on the other hand, should a zashiki warashi depart, the domain soon falls into a steep decline.

Mountain: relatively humanoid fairies dwelling on and in mountains and hills. Territorial but may be willing to make a deal with those who are respectful.

  1. Dwarves– a short race, as their name implies, standing between 4’3″ and 4’9″ on average, what Dwarves lack in height they make up for in bulk; they are, on average, about as heavy as humans.

  2. Gnomes-Small, keen mind, bright personality, magically gifted, can turn invisible.

  3. Trolls-This tall creature has rough, green hide. Its hands end in claws, and its bestial face has a hideous, tusked underbite.

  4. Banshee: a feminine spirit in Irish mythology, an omen of death and a messenger from the Otherworld who begins to wail if someone is about to die.

  5. Gwyllion: refers to them as ugly female fae that are usually described as wearing ash colored clothing with an oblong four-pointed hat, and usually carrying a pot in one hand. They also are known by their disturbing laughter and their cries of “Wb!” .

  6. Mimi-extremely thin and elongated bodies, so thin as to be in danger of breaking in case of a high wind. To avoid this, they usually spend most of their time living in rock crevices.

  7. Oread– was a type of nymph that lived in mountains, valleys, and ravines.

  8. Vila -nymphs, who have power over wind, which they delight in causing storms of high winds. They live around hills, mountains, and high mounds.

  9. Rokurokubi are human by day but have extremely elastic necks during the night.


  1. Nerieds are aquatic beings who inhabit the waves and are spiritually bound to the sea.

  2. Selkies:said to live as seals in the sea but shed their skin to become human on land.

  3. Asrai-They are said to look like beautiful young maidens, sometimes as young as children, while actually being hundreds of years old. They may have webbed hands and feet. The Asrai are as deathly afraid of capture as they are of the sun, because if captured or if a single ray of sunlight touches them, it is said that they die and turn into a pool of water. They are, however, said to enjoy bathing in the moonlight.

  4. Naiads -water nymph (female spirit) who presided over fountains, wells, springs, streams, brooks and other bodies of fresh water.

  5. Oceanids-the patroness of a particular spring, river, sea, lake, pond, pasture, flower or cloud

  6. Kelpie: It has usually been described as appearing as a horse, but is able to adopt human form.

  7. Aquatic Elves/Nixies: .The Sea elves are a subrace that reside in undersea civilizations. Naturally they are closed off from societies and are also in tune with their environment but only came about during the Ghul warring states period.

Monster-These fae are often cast aside and referred to as monsters by other sentient beings for various reasons not limited to: aggressive nature, monstrous or grotesque features, preying on sentient beings,

  1. Naga-Humanoid in shape but have a wide variety of noticeable serpentine features, such as a snakelike tail in place of legs, a complete covering of scales, a hood like a cobra, a snake’s head, or snakes in place of arms.

  2. Harpy-Save for the tattered wings and taloned feet, this creature resembles a feral woman with a wild look about her.

  3. Dullhaun-a headless humanoid faerie, usually seen riding a black horse and carrying their head.

  4. Ogre– are giant brutish humanoids that delight in brutality, rape, savagery, and torture. They revel in inflicting misery on others. They are considered bastards by the other giant races except for trolls. They stand between 9 and 10-feet tall and can weigh up to 650 lbs. They tend to be lazy and brutish, preferring to rely on ambush and overwhelming numbers in battle. Ogres often work as mercenaries, hoping for easy plunder

  5. Goblins-This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head.

  6. Nukekubi are humanoids that can detach their heads from their necks and float away in search of humanoid and animal flesh.


Tsukumogami: Inanimate objects that come to life after a hundred years. These can range from weapons to clothes to umbrellas. The umbrella version (karakasa) is typically depicted with one eye, a mouth, two arms and one leg. Another popular one is Ittan-momen, a floating strip of cotton cloth with eyes and arms.

#spirits #fantasyraces #faerie #fairy #worldbuilding

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